Tetra Disaster

Tetra Disaster
Level7th Level Casting Time1 action RangeSelf
AoECone (20m) DurationInstantaneous
SchoolArcane ComponentsV, S
ClassesBlack Mage

"O sundering earth, blazing fire, and manifestation of the storm... coalesce with the surge of water and ice... gather in my palm and release!"

Eight multicoloured rays of light flash from your hand as you command all the elements, bombarding creatures within range.

Each creature within range must make a DEX saving throw. For each target, roll a d8 to determine which color ray affects it.

Roll Colour Effect
1 Red The target takes 11d6 FIRE damage on a failed save, or half as much damage on a successful one.
2 Orange The target takes 11d6 EARTH damage on a failed save, or half as much damage on a successful one.
3 Yellow The target takes 11d6 LIGHTNING damage on a failed save, or half as much damage on a successful one.
4 Green The target takes 11d6 WIND damage on a failed save, or half as much damage on a successful one.
5 Blue The target takes 4d6 ICE damage, 4d6 WATER damage, and has a 50% chance to become
Brittle Brittle
until the end of their next turn on a failed save, or half as much damage on a successful one.
6 Indigo On a failed save, the target is
Restrained Restrain
It must then make a CON saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the
Petrified Petrification
condition. The successes and failures don't need to be consecutive, keep track of both until the target collects three of a kind.
7 Violet On a failed save the target is
Blinded Blind
. At the start of your next turn, it must succeed on a CHA saving throw or else be banished to another plane of the DM's choosing. (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.) Either way, it is no longer Blinded.
8 Special The target is struck by two rays. Roll twice more, rerolling any 8.